Try the knobs
Three real assets from the catalogue, rebuilding live in your browser. Turn a knob and the geometry is rebuilt from the asset's own code. Drag to orbit.
What am I actually changing?
Each of these models is a small program rather than a saved mesh. A knob is one typed parameter of that program: move it and the geometry is rebuilt from scratch in front of you, at the same triangle budget, instead of a second file being swapped in.
These are the same controls the model carries on its own store page, and the same values can
be passed in code as createAsset({ ... }) or baked into a GLB by the CDN. Nothing
is downloaded to try them and nothing is charged for turning them.