Three.js compatible. Game-ready, flat-shaded, rigged, and made to match. Every asset drops in as a one-line ES module or a GLB, and runs in Unity, Godot and Blender too.
One palette, one scale, one shape language per kit. Mix parts and they belong together.
Clean GLB for three.js, Unity, Godot or Blender, plus a drop-in ES module. No textures to wire up.
One shared material, so a whole scene merges into a single draw call. Tiny files, smooth on mobile.
Lids, wheels and doors are named groups with pivots at the hinge. One line to animate.
Every remixable asset is a small program. Turn its knobs here, in the store, or in the files you download.
Your AI can turn them too: the knobs are published as described JSON.
How it works →
27 of 28 parts are approved and live. New ones land as they pass review, and the kit goes on sale once it is complete.
One-time purchase. Commercial license, no attribution.
Every asset comes as a self-contained ES module (a factory returning a THREE.Group) and as a GLB, plus turntable previews. Themed kits bundle assets that share one palette and scale.
Yes: the license covers anything you build: games, apps, client work, courses, commercial products, no attribution required. The only thing you cannot do is resell or redistribute the assets themselves as assets.
Parts that should move (lids, wheels, doors) are separate named groups with pivots at the hinge or axle, so a one-line rotation animates them.
Remixable assets have built-in knobs: curated palettes, per-part colors and shape options you flip right in the store viewer, then download as a GLB in your colors. The knobs are also published as machine-readable JSON per asset, so AI coding tools can drive them. Look for the remixable chip.
Modules target current three.js (r150+) and use only stable core APIs. The GLB files work with any engine that imports glTF.