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Low-poly characters you can change

31 rigged humanoids for three.js and Unity. 23 of them are built by one engine from a config, so you can swap a garment, change the age or repaint a zone in the browser and the model rebuilds. Every Mixamo clip still plays.

Civic Security Officer low-poly 3D character Maintenance Technician low-poly 3D character City Commuter low-poly 3D character Village mechanic low-poly 3D character Barista low-poly 3D character Cafe Customer low-poly 3D character Doctor low-poly 3D character Farmer low-poly 3D character Police Officer low-poly 3D character Shuttle Pilot low-poly 3D character
31rigged humanoid characters, Mixamo-named skeleton
8,832bodies from the 23 on the engine, before colour
17Mixamo clips, free, playing on any of them
<4,000triangles each, median 3,638, one material, no textures

A character here is a config, not a mesh

One engine builds every humanoid from an age, a figure, a build, an expression, a palette and a garment in each of fourteen slots. Change any of them and the model is rebuilt from scratch in about 14 milliseconds, in the browser. The skeleton does not move when it does, which is why the animation you already own keeps working. Each one carries about 23 painted zones, one material and no textures. How the engine works.

Change one we made

Start from any published character, swap the garment in any slot, turn its knobs, repaint a zone or put it on a different body. Download the GLB or the module when it looks right. No account needed to try it.

Open the character creator

Or send us a look

Upload a picture of an outfit and we build it as a skin on this same humanoid: garments, hair, palette, props. Rigged and animated like the rest, yours with a commercial licence.

Custom skin, $9

Every character

Pro Civic Security Officer low-poly 3D character model
Civic Security Officer
3,887 tris editable
Pro Maintenance Technician low-poly 3D character model
Maintenance Technician
3,491 tris editable
Pro City Commuter low-poly 3D character model
City Commuter
3,319 tris editable
Pro Aircrew Pilot low-poly 3D character model
Aircrew Pilot
1,490 tris
Pro Village mechanic low-poly 3D character model
Village mechanic
3,705 tris editable
Pro Barista low-poly 3D character model
Barista
3,679 tris editable
Pro Cafe Customer low-poly 3D character model
Cafe Customer
3,181 tris editable
Pro Doctor low-poly 3D character model
Doctor
3,819 tris editable
Pro Farmer low-poly 3D character model
Farmer
3,751 tris editable
Pro Police Officer low-poly 3D character model
Police Officer
2,783 tris editable
Pro Construction Worker low-poly 3D character model
Construction Worker
1,452 tris
Pro Shuttle Pilot low-poly 3D character model
Shuttle Pilot
3,638 tris editable
Pro Service Robot low-poly 3D character model
Service Robot
1,032 tris
Pro Base Commander low-poly 3D character model
Base Commander
2,365 tris editable
Pro Cove Trader low-poly 3D character model
Cove Trader
3,785 tris editable
Pro Naval Officer low-poly 3D character model
Naval Officer
3,361 tris editable
Pro Scuba Diver low-poly 3D character model
Scuba Diver
3,773 tris editable
Pro Hiker low-poly 3D character model
Hiker
1,446 tris
Pro Forest Ranger low-poly 3D character model
Forest Ranger
3,763 tris editable
Pro Village engineer low-poly 3D character model
Village engineer
3,871 tris editable
Pro Village gardener low-poly 3D character model
Village gardener
3,893 tris editable
Pro Pirate Deckhand low-poly 3D character model
Pirate Deckhand
3,307 tris editable
Pro Pirate Captain low-poly 3D character model
Pirate Captain
3,823 tris editable
Pro Street Vendor low-poly 3D character model
Street Vendor
3,649 tris editable
Pro Astronaut Scientist low-poly 3D character model
Astronaut Scientist
1,270 tris
Pro Astronaut Engineer low-poly 3D character model
Astronaut Engineer
1,264 tris
Pro Astronaut Explorer low-poly 3D character model
Astronaut Explorer
1,200 tris
Pro Commuter low-poly 3D character model
Commuter
3,679 tris editable
Pro Male Villager low-poly 3D character model
Male Villager
3,743 tris editable
Pro Tradesman low-poly 3D character model
Tradesman
3,943 tris editable
Pro Merchant low-poly 3D character model
Merchant
1,080 tris

Frequently asked questions

Are these characters rigged?

Yes, every one, on a 22-bone Mixamo-named humanoid skeleton with a strict T-pose bind and the origin on the ground between the heels. That is the interface Mixamo, Unity Humanoid and Unreal's IK Retargeter expect, so a clip you already own plays without a retarget.

Can I change what a character looks like?

That is the whole point of them. A character is a config: an age, a figure, a build, an expression, a palette and a garment in each of fourteen slots. Change any of it in the browser at the character creator and the model is rebuilt, not re-textured. No account is needed to try it.

What format do they come in?

GLB for your engine, and an ES module you import in one line with no GLTFLoader. The module exposes the character's knobs, so you can build a variant in code at runtime.

Do they come with animations?

17 Mixamo clips are free at /anim, and they play on every character here regardless of its proportions: rotations are proportion-independent, and the one translation track is re-derived from each character's own hip height at play time.

Can you build a character I have designed?

Yes, at /skin, for $9. Send pictures of the outfit and we build it as a skin on this same humanoid: garments, hair, palette and props. It is published to the catalogue like every other character, which is what makes the price possible.

How heavy are they?

Between 1,032 and 3,943 triangles, median 3,638, with one material and no textures. Rebuilt characters are held to a 4,000 triangle budget by a gate, so that ceiling is enforced rather than aspirational.

What does a character cost?

A character is covered by a Polyfork subscription, or you can buy one on its own. The 17 animation clips are free and need no account. There is a large free tier in the catalogue, but it does not include rigged humanoids: they are the most expensive thing we make and it would not be honest to imply otherwise.

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