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Try the knobs

Three real assets from the catalogue, rebuilding live in your browser. Turn a knob and the geometry is rebuilt from the asset's own code. Drag to orbit.

What am I actually changing?

Each of these models is a small program rather than a saved mesh. A knob is one typed parameter of that program: move it and the geometry is rebuilt from scratch in front of you, at the same triangle budget, instead of a second file being swapped in.

These are the same controls the model carries on its own store page, and the same values can be passed in code as createAsset({ ... }) or baked into a GLB by the CDN. Nothing is downloaded to try them and nothing is charged for turning them.

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