1. Pick a model
202 low-poly assets and themed kits, every part in a kit sharing one palette and one scale so nothing clashes.
Every asset is a small program, not a frozen mesh. Turn its knobs here, in the store, or in the files you download.
Compatible with three.jsWebXRUnityGodotBlender
and any glTF engine
How it works?
202 low-poly assets and themed kits, every part in a kit sharing one palette and one scale so nothing clashes.
Remixable assets carry typed knobs: colours, proportions, part counts. Turn them in the store and the model rebuilds as you drag.
import { createAsset } from
'polyfork.dev/cdn/<id>.mjs';
scene.add(createAsset());
One import in three.js, no loader and no async. Everywhere else takes the GLB: Unity, Unreal, Godot, Blender and any other glTF engine. Commercial use, no attribution.
Connect the catalogue as an MCP server and the asset tools appear inside Claude Code, Cursor or Codex. One endpoint, no install, no key to browse.
Connect to MCP →
28 of 28 parts are approved and live. New ones land as they pass review, and the kit goes on sale once it is complete.
One-time purchase. Commercial license, no attribution.
Every asset comes as a self-contained ES module (a factory returning a THREE.Group) and as a GLB, plus turntable previews. Themed kits bundle assets that share one palette and scale.
Yes: the license covers anything you build: games, apps, client work, courses, commercial products, no attribution required. The only thing you cannot do is resell or redistribute the assets themselves as assets.
Parts that should move (lids, wheels, doors) are separate named groups with pivots at the hinge or axle, so a one-line rotation animates them.
Remixable assets have built-in knobs: curated palettes, per-part colors and shape options you flip right in the store viewer, then download as a GLB in your colors. The knobs are also published as machine-readable JSON per asset, so AI coding tools can drive them. Look for the remixable chip.
Modules target current three.js (r150+) and use only stable core APIs. The GLB files work with any engine that imports glTF.