Polyfork BrowseKitsPricing

Birch Tree

remixable
drag to orbit · scroll to zoom
Open in the scene editor place it with other assets · no account needed to try

619 tris · 1 material · 3.01×6.49×2.1 m · GLB 67 KB · preview quality: purchase unlocks the full-detail files

Nature & Forest Kit low-poly 3D kit Part of Nature & Forest Kit 4 matching parts, one palette and scale

Use it

The fastest path in three.js: one import, zero loaders. The module returns a ready THREE.Group with named parts.

import { createAsset } from './birch-tree-181b33.mjs';
scene.add(createAsset());
Full working example (a complete copy-paste HTML page)
<!doctype html>
<script type="importmap">
{ "imports": { "three": "https://unpkg.com/[email protected]/build/three.module.js",
               "three/addons/": "https://unpkg.com/[email protected]/examples/jsm/" } }
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { createAsset } from './birch-tree-181b33.mjs';

const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf3ecdc);
const camera = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 0.1, 100);
camera.position.set(3, 2, 4);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
document.body.style.margin = 0;
document.body.appendChild(renderer.domElement);
scene.add(new THREE.HemisphereLight(0xffffff, 0x998877, 1.2));
const sun = new THREE.DirectionalLight(0xfff2e0, 2);
sun.position.set(4, 7, 5);
scene.add(sun);

scene.add(createAsset());
new OrbitControls(camera, renderer.domElement);
renderer.setAnimationLoop(() => renderer.render(scene, camera));
</script>

The standard route: load the GLB with GLTFLoader. The same file works in any glTF pipeline (Babylon.js, <model-viewer>, custom engines).

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';

new GLTFLoader().load('./birch-tree-181b33.glb', (gltf) => {
  scene.add(gltf.scene); // real-world scale in meters, origin on the ground
});

Flat-shaded vertex colors on a single material: no textures to wire up, one draw call.

  1. Buy the asset, then download the .glb from this page.
  2. Unity: drag the file into Assets (glTFast or UnityGLTF import it). Godot: drop it into the project, it imports natively. Blender: File → Import → glTF 2.0.
  3. Place it as-is: real-world scale in meters, origin at ground level.
  4. Materials arrive as vertex colors on one material: no texture files, nothing to relink.

Using Claude Code, Cursor or another coding agent? This site is built for them: agent-readable docs at /llms.txt and a JSON API at /api. Paste this prompt:

Your agent authenticates with an API key: create one under My assets after purchase, and it can fetch everything you own.

I own "Birch Tree" on polyfork.dev. My API key is in
the POLYFORK_KEY env var. Download it into my project and add it
to my three.js scene:

  metadata: GET https://polyfork.dev/api/assets/birch-tree-181b33  files:    GET https://polyfork.dev/dl/birch-tree-181b33.glb
            GET https://polyfork.dev/dl/birch-tree-181b33.mjs
  (both with header  Authorization: Bearer $POLYFORK_KEY)

Site docs for agents: https://polyfork.dev/llms.txt

Every asset in this catalog shares one identical vertex-colored material, with no textures at all. That means whole scenes collapse into a single draw call: the same result Synty-style packs get from a texture atlas, without the atlas.

import { mergeAssets } from 'https://polyfork.dev/cdn/merge.mjs';

// position your assets first, then:
const { merged, dynamic } = mergeAssets([
  terrain, tree, rock,
  asset,
]);
scene.add(merged);                  // ONE draw call, static
dynamic.forEach(d => scene.add(d)); // rigged parts, still movable

Placing many copies of one model? Use THREE.InstancedMesh instead: one draw call and even less memory. The landing page's forest demo ends with exactly this merge.

Birch TreePro

Subscribe and download every asset on Polyfork, this one included, plus every new one: 122 new assets in the last 7 days.

or $99/year · what is included

Founders Clubbest deal $100once

One-time purchase, no renewal. Every kit and every asset, current and future.

RSA

83 of 100 seats left

  • 619 triangles · 1 material
  • 3.01 × 6.49 × 2.1 m, real-world scale
  • GLB (67 KB) + drop-in ES module
  • Commercial license: games, apps, client work, anything. No attribution required. (No reselling the raw assets.)

Related assets

Camp Tent low-poly 3D model
Camp Tent
636 tris
Free Large Boulder low-poly 3D model
Large Boulder
295 tris
Round Bush low-poly 3D model
Round Bush
512 tris
Fruit tree low-poly 3D model
Fruit tree
742 tris
Free Pine Tree low-poly 3D model
Pine Tree
70 tris
Astronaut Engineer low-poly 3D model
Astronaut Engineer
1,264 tris
Polyfork

Sign in

One account for your purchases and downloads.

Continue with Google
or

No password needed: the link signs you in directly.