Polyfork BrowseKitsPricing

Coral Rubble Seabed Tile

remixable
drag to orbit · scroll to zoom
Open in the scene editor place it with other assets · no account needed to try

520 tris · 1 material · 4×0.1×4 m · GLB 56 KB · preview quality: purchase unlocks the full-detail files

Coral Reef low-poly 3D kit Part of Coral Reef 7 matching parts, one palette and scale

Use it

The fastest path in three.js: one import, zero loaders. The module returns a ready THREE.Group with named parts.

import { createAsset } from './coral-rubble-seabed-tile-772a1f.mjs';
scene.add(createAsset());
Full working example (a complete copy-paste HTML page)
<!doctype html>
<script type="importmap">
{ "imports": { "three": "https://unpkg.com/[email protected]/build/three.module.js",
               "three/addons/": "https://unpkg.com/[email protected]/examples/jsm/" } }
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { createAsset } from './coral-rubble-seabed-tile-772a1f.mjs';

const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf3ecdc);
const camera = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 0.1, 100);
camera.position.set(3, 2, 4);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
document.body.style.margin = 0;
document.body.appendChild(renderer.domElement);
scene.add(new THREE.HemisphereLight(0xffffff, 0x998877, 1.2));
const sun = new THREE.DirectionalLight(0xfff2e0, 2);
sun.position.set(4, 7, 5);
scene.add(sun);

scene.add(createAsset());
new OrbitControls(camera, renderer.domElement);
renderer.setAnimationLoop(() => renderer.render(scene, camera));
</script>

The standard route: load the GLB with GLTFLoader. The same file works in any glTF pipeline (Babylon.js, <model-viewer>, custom engines).

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';

new GLTFLoader().load('./coral-rubble-seabed-tile-772a1f.glb', (gltf) => {
  scene.add(gltf.scene); // real-world scale in meters, origin on the ground
});

Flat-shaded vertex colors on a single material: no textures to wire up, one draw call.

  1. Buy the asset, then download the .glb from this page.
  2. Unity: drag the file into Assets (glTFast or UnityGLTF import it). Godot: drop it into the project, it imports natively. Blender: File → Import → glTF 2.0.
  3. Place it as-is: real-world scale in meters, origin at ground level.
  4. Materials arrive as vertex colors on one material: no texture files, nothing to relink.

Using Claude Code, Cursor or another coding agent? This site is built for them: agent-readable docs at /llms.txt and a JSON API at /api. Paste this prompt:

Your agent authenticates with an API key: create one under My assets after purchase, and it can fetch everything you own.

I own "Coral Rubble Seabed Tile" on polyfork.dev. My API key is in
the POLYFORK_KEY env var. Download it into my project and add it
to my three.js scene:

  metadata: GET https://polyfork.dev/api/assets/coral-rubble-seabed-tile-772a1f  files:    GET https://polyfork.dev/dl/coral-rubble-seabed-tile-772a1f.glb
            GET https://polyfork.dev/dl/coral-rubble-seabed-tile-772a1f.mjs
  (both with header  Authorization: Bearer $POLYFORK_KEY)

Site docs for agents: https://polyfork.dev/llms.txt

Every asset in this catalog shares one identical vertex-colored material, with no textures at all. That means whole scenes collapse into a single draw call: the same result Synty-style packs get from a texture atlas, without the atlas.

import { mergeAssets } from 'https://polyfork.dev/cdn/merge.mjs';

// position your assets first, then:
const { merged, dynamic } = mergeAssets([
  terrain, tree, rock,
  asset,
]);
scene.add(merged);                  // ONE draw call, static
dynamic.forEach(d => scene.add(d)); // rigged parts, still movable

Placing many copies of one model? Use THREE.InstancedMesh instead: one draw call and even less memory. The landing page's forest demo ends with exactly this merge.

Coral Rubble Seabed TilePro

Subscribe and download every asset on Polyfork, this one included, plus every new one: 132 new assets in the last 7 days.

or $99/year · what is included

Founders Clubbest deal $100once

One-time purchase, no renewal. Every kit and every asset, current and future.

RRS

78 of 100 seats left

  • 520 triangles · 1 material
  • 4 × 0.1 × 4 m, real-world scale
  • GLB (56 KB) + drop-in ES module
  • Commercial license: games, apps, client work, anything. No attribution required. (No reselling the raw assets.)

Related assets

Coral Pinnacle low-poly 3D model
Coral Pinnacle
630 tris
Coral Bommie low-poly 3D model
Coral Bommie
626 tris
Brain Coral Head low-poly 3D model
Brain Coral Head
672 tris
Anchor Chain Run low-poly 3D model
Anchor Chain Run
740 tris
Lighter-than-air tender low-poly 3D model
Lighter-than-air tender
2,330 tris
Astronaut Engineer low-poly 3D model
Astronaut Engineer
1,264 tris
Polyfork

Sign in

One account for your purchases and downloads.

Continue with Google
or

No password needed: the link signs you in directly.