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Idea

More detailed bone support

ned.t · 1mo ago

I submitted a model to the factory (https://polyfork.dev/steer/human-hand-with-5-5ee14c) where the purpose is to model a human hand (five fingers) which can be adorned with rings and gizmos. I'm guessing that it's not going to work very well out-of-the box, lol. But it's a good testcase! I know you've got VR experience, that's my goal with this - to make VR hands that you can tinker with. Public!

4 replies

lucas.m Polyfork · 1mo ago

Interesting! I'll see what can be done, cool idea.

ned.t · 1mo ago

Looks like one asset is done: https://polyfork.dev/asset/base-hand-e3398a

Parts of it are pretty good, but the knuckles are *awful* lol. I wonder if one issue is that the digits are "Detachable" and that seems to be positioned as a feature?

> Detachable: thumb, index-finger, middle-finger, ring-finger, pinky-finger (surface behind stays closed)

It's good for the finger spots to be attachable for prompts, I don't think there's much use to detaching them from the hand...

Happy customer, this is all experimentation :). Maybe using the out-of-the-box hand mesh with the upcoming rings and adornment gizmos will be a way forward...

ned.t · 1mo ago

Looks like one asset is done: https://polyfork.dev/asset/base-hand-e3398a

Parts of it are pretty good, but the knuckles are *awful* lol. I wonder if one issue is that the digits are "Detachable" and that seems to be positioned as a feature?

> Detachable: thumb, index-finger, middle-finger, ring-finger, pinky-finger (surface behind stays closed)

It's good for the finger spots to be attachable for prompts, I don't think there's much use to detaching them from the hand...

Happy customer, this is all experimentation :). Maybe using the out-of-the-box hand mesh with the upcoming rings and adornment gizmos will be a way forward...

lucas.m Polyfork · 1mo ago

Hey the kit was completed and hand improved, and It's a solid first VR kit in my opinion considering that the hand is fully made out of code, give it a look!

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