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Idea
More detailed bone support
N ned.t · 1mo ago
I submitted a model to the factory (https://polyfork.dev/steer/human-hand-with-5-5ee14c) where the purpose is to model a human hand (five fingers) which can be adorned with rings and gizmos. I'm guessing that it's not going to work very well out-of-the box, lol. But it's a good testcase! I know you've got VR experience, that's my goal with this - to make VR hands that you can tinker with. Public!
4 replies
L lucas.m
Polyfork · 1mo ago
Interesting! I'll see what can be done, cool idea.
N ned.t
· 1mo ago
Looks like one asset is done: https://polyfork.dev/asset/base-hand-e3398a
Parts of it are pretty good, but the knuckles are *awful* lol. I wonder if one issue is that the digits are "Detachable" and that seems to be positioned as a feature?
> Detachable: thumb, index-finger, middle-finger, ring-finger, pinky-finger (surface behind stays closed)
It's good for the finger spots to be attachable for prompts, I don't think there's much use to detaching them from the hand...
Happy customer, this is all experimentation :). Maybe using the out-of-the-box hand mesh with the upcoming rings and adornment gizmos will be a way forward...
N ned.t
· 1mo ago
Looks like one asset is done: https://polyfork.dev/asset/base-hand-e3398a
Parts of it are pretty good, but the knuckles are *awful* lol. I wonder if one issue is that the digits are "Detachable" and that seems to be positioned as a feature?
> Detachable: thumb, index-finger, middle-finger, ring-finger, pinky-finger (surface behind stays closed)
It's good for the finger spots to be attachable for prompts, I don't think there's much use to detaching them from the hand...
Happy customer, this is all experimentation :). Maybe using the out-of-the-box hand mesh with the upcoming rings and adornment gizmos will be a way forward...
L lucas.m
Polyfork · 1mo ago
Hey the kit was completed and hand improved, and It's a solid first VR kit in my opinion considering that the hand is fully made out of code, give it a look!
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